Presentation

Names, lighting, the opening view, and per-type overrides.

Presentation is everything about how a model looks that is not the model itself: what it is called, how it is lit, and the frame a visitor sees first.

Names

Revit names are for Revit. ST-TWR-STR-1200-ANTH is a perfectly good type name inside a family and a poor label on a product page.

  • Model name — what the model is called in your library and, if you show it, in the viewer.
  • Type names — renamable individually. The original name is kept underneath as the link to the converted geometry, so renaming is safe and reversible.

If the model has a configurator, the option labels usually matter more than the type names — a visitor picks “1200 mm” and “Anthracite” rather than reading a type name at all. See types and the configurator.

Lighting environments

The environment decides how the model is lit and what sits behind it. Four are available:

EnvironmentSuits
StudioNeutral packshot lighting on a dark backdrop. The safe default for a product page, and the right answer more often than not.
OfficeInterior daylight with a ceiling grid. Furniture, partitions, fit-out.
OutdoorOpen sky and direct sun. Cladding, roofing, street furniture, plant.
ContemporaryA glass pavilion with pale stone. Soft wrapping light for a premium look.
Screenshot to addThe Presentation panel with the environment picker open, showing the four options with their hints.

These are generated rather than photographic, which is why there is nothing to download and no lighting file to manage. Changing one is instant.

Which parts a type shows

Presentation decides how a type looks; Parts decides what it is made of, and hiding a part is a per-type setting like the ones below. See parts, Inspect and visitor options.

How settings inherit

The cascade is:

type overridemodel settingplatform default

  • Set the environment on the model and every type follows it.
  • Set it on a type and that type keeps it, whatever the model later changes to.
  • A type showing Inherited (Office) has no override of its own. Clearing an override returns it to inheriting rather than to the default.

Inherit is not the same as the default value. A type set explicitly to Studio stays Studio when you move the model to Outdoor; a type that is inheriting moves with it. That distinction is the whole point of the cascade, and it is why clearing an override is a different action from setting it back to Studio.

Lighting a product that is a light

The lighting environments above light the model. They cannot make the model light anything — for a pendant, a downlight or a lit sign you want a material that emits and a light source placed inside the fitting. Both live on the model page, and both are covered in Lighting and light fittings.

The opening view

The start view is the camera position a visitor sees before they touch anything — the still frame on your product page and the first impression of the product.

Spin, pan and zoom until it looks right, then save it. VUE stores the camera rather than a picture, so the saved view still works when you change the environment or the materials.

Worth doing on anything you publish. Two reasons:

  • the automatic framing is chosen to fit the model, not to flatter it — a tall radiator framed to fit is a thin sliver in a wide frame;
  • many visitors never interact at all. For them the start view is the only view.
Screenshot to addA model with the start view being saved, showing the framing before and after.

Set the start view per type if the product changes shape dramatically between types. Otherwise one view on the model is enough.

Aiming with the cube

Dragging a model back to the same angle twice is harder than it sounds, and it shows: two products in the same range, framed by hand on different days, open at visibly different angles.

The cube in the top right corner of the model turns with it and can be clicked. A face squares the camera to that side — Top, Front, Right and the rest, matching the directions your family was built to in Revit. An edge or a corner gives the angles between them, so a three-quarter view from the front left is one click rather than a careful drag.

Screenshot to addThe orientation cube in the corner of the studio viewer, with a face highlighted under the pointer.

Clicking the cube only turns the model. It keeps your zoom and your pan, so you can move in on a spout, look at the other side of it, and still be looking at the spout. Press Use this view afterwards to save what you are looking at, exactly as you would after dragging.

The cube will not take the camera below the model, because nothing else in VUE does either — a view set under the ground plane would slide back up on your product page, and a starting view your embed cannot reproduce is worse than one you cannot set. Click a lower corner and you get the same direction at ground level.