Plans and conversion time

Engine-seconds, cloud credits, top-ups and what each plan includes.

What is metered, and what is not

Conversion time is the only metered resource. Everything that happens after a model is converted is unlimited on every plan:

  • embeds — as many as you like, of as many models as you like;
  • views — a model that gets a million views costs the same as one that gets ten;
  • team members;
  • analytics, AR launches, share links.

This is deliberate. Metering views would mean the better your product page performs, the more you pay — which is a strange thing to charge for.

Engine-seconds and cloud credits

Conversion is measured in engine-seconds: the time a conversion engine actually spends on your file. It is the unit we are billed in, so it is the unit you are billed in — nothing is rounded up into a proprietary “credit” that hides the real cost.

The underlying rate, so you can check the arithmetic:

1 cloud credit£3.00
1 cloud credit buys12 minutes of engine time
Therefore£0.25 per engine-minute

Your plan includes an allowance of engine time, shown as minutes in the header so you can see it without doing sums.

Allowances do not roll over. Each billing period starts fresh, and time you did not use is not carried forward. If your usage is lumpy — a big catalogue import one month and nothing the next — a top-up in the busy month usually works out better than a larger plan all year.

Running out, and topping up

VUE checks your remaining allowance before starting a conversion, so running out means the upload is refused rather than a job dying halfway with your time spent. The message tells you how much the conversion needs and how much you have.

  • Top-ups add engine time to the current period. They are consumed after the included allowance, so a top-up bought mid-period is not wasted if you then use less than you expected.
  • Cached conversions cost nothing. Re-uploading a file that has been converted before reuses the result — see how conversion works.
  • A failure on our side is not charged. A genuinely invalid file that the engine had to load before rejecting is, because the engine really did run.

The other limits

LimitWhat it means
Conversion timeEngine time per billing period. The one that is actually metered.
ModelsHow many models can exist in the organisation at once.
Types per modelThe biggest family you can convert in one go. Checked before conversion starts, and the message names the real number.

Features by plan

These are switched on or off per plan:

FeatureWhat it gates
Augmented realityThe view in your space button on embeds.
FBX and OBJ importUploading mesh formats as well as Revit families.
ConfiguratorDefining and curating your own option controls. Derived controls from a Revit family work regardless.
Material libraryThe shared library, Revit library import, and procedural finishes.
API accessAPI keys and the Revit add-in.
Branding levelThe most branding the plan allows — see branding.

The current price list is on the pricing section of the home page, which is generated from the same plan definitions the app enforces — so it cannot drift from what you actually get.

Seeing where it went

The header shows minutes used against minutes available, and warns as you approach the limit. Settings breaks it down by model, so a month that ran hot is traceable to the conversion that did it — usually one large catalogue family.

Screenshot to addThe usage card in settings, showing conversion time used this period broken down by model.

If the numbers do not look right, raise a ticket. We can see the per-job engine time and will explain or correct it.